Live Unity Audio Tutorial

Audio VR Research

Key notes made from a live session in 27 April 2015. In the Beginner live training archive.

Full video here:

3D vs 2D Audio

3D – Attenuates sound from distance.

2D – Same level regardless of distance (full volume) – E.g. Menu HUD.

Clip, Sources & Listeners

Clip – The actual audio.

Source – Where the audio is held.

Listener – Your ears in the game. There are no parameters, it just listens.

Adding first person controller:

Go to ‘Assets’ -> Import Assets -> Characters -> Deselect Third Person Controllers -> Click ‘Import’ -> In project folders -> Standard Assets -> Characters ->FirstPersonCharacter -> Prefabs -> Drag FPSController or RigidBodyFPSController prefab into Scene -> Disable or delete main camera.

Located Doppler rolloff value.

In 3D Settings. Tested doppler effect by putting doppler value to maximum (5) and walking around the space. Good left & right but no binaural element. Can’t…

View original post 373 more words


Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s