Key notes made from a live session in 27 April 2015. In the Beginner live training archive.
Full video here:
3D vs 2D Audio
3D – Attenuates sound from distance.
2D – Same level regardless of distance (full volume) – E.g. Menu HUD.
Clip, Sources & Listeners
Clip – The actual audio.
Source – Where the audio is held.
Listener – Your ears in the game. There are no parameters, it just listens.
Adding first person controller:
Go to ‘Assets’ -> Import Assets -> Characters -> Deselect Third Person Controllers -> Click ‘Import’ -> In project folders -> Standard Assets -> Characters ->FirstPersonCharacter -> Prefabs -> Drag FPSController or RigidBodyFPSController prefab into Scene -> Disable or delete main camera.
Located Doppler rolloff value.
In 3D Settings. Tested doppler effect by putting doppler value to maximum (5) and walking around the space. Good left & right but no binaural element. Can’t…
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